AI Insights · Timothy · September 2021
Top 5 Cat Games on iOS in Italy: Q3 2021 Performance
Discover the performance of the top 5 cat games on iOS in Italy during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 cat-themed games on iOS in Italy demonstrated varied performance in terms of downloads, revenue, and active users. Here's a detailed look at each app's performance based on Sensor Tower data.
The Battle Cats from ponos corporation saw its weekly revenue peak at approximately $3.3K in the week of September 20. Weekly downloads experienced a notable surge at the beginning of July, reaching around 4.8K, but then declined to hover around 600-700 for the rest of the quarter. Active users peaked at 7.7K in mid-July and gradually decreased to around 4.3K by the end of September.
My Cat – Virtual Pet Games by Akita Limited Liability Company had steady weekly revenue, peaking at $1K at the end of June and gradually declining to around $500 by the end of September. Downloads remained relatively low, fluctuating between 34 and 121 per week. Active users saw a decrease from 352 in late June to 204 by the end of the quarter.
Kitten Match from Special Gamez Technology Co., Ltd. showed a fairly stable revenue pattern with a peak of $893 in late June and another high point of $805 in late August. Weekly downloads peaked at 777 in early August and saw another rise to 567 by the end of September. Active users were relatively consistent, peaking at 4.4K in early August and maintaining around 3.9K towards the end of the quarter.
My Talking Angela 2 by Outfit7 Limited, launched in mid-July, experienced a strong start with a peak of 15.6K downloads in its first week. However, downloads gradually declined to around 1.7K by the end of September. Revenue reached its highest at $820 in late July, while active users peaked at 33.3K in late July and decreased to around 10.3K by the end of the quarter.
Adorable Home from HyperBeard Inc. had its highest revenue of $429 in mid-July, but it dropped to around $67 by the end of September. Downloads peaked at 4.3K at the end of June and declined steadily to around 458 by the end of September. Active users showed a downward trend from 11.1K in late June to around 2.7K by the end of the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.